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Overview Unlock iPhone 4 AT&T Unlock iPhone 4s AT&T Giai ma iPhone 4 Giải mã iPhone 4 Giai ma iPhone 4s In this article I will discuss the technique developed and implemented in our new game Armageddon Wars that has extended the potential life of the iPhone�s battery during gameplay. To do this, I will demonstrate the following: Giải mã iPhone 4s Giai ma iPhone Giải mã iPhone

   Lowering the frame rate of a activity increases the battery life by a significant amount.
   Games do not need a high frame rate when displaying a static screen, or a simple 2D computer animation.
   Our game actively throttles down the frame rate according to what animations are playing at any given time. This reduces the battery consumption by a tiny, but not insignificant amount. cai game cho iphone cai game iphone cai game ipad 
   Nearly all commercial games do not make any attempt to lower the frame rate when displaying static displays, wasting battery living. cai game cho ipad cai game android cai game cho android

The final section explains how the technique was applied. cai game blackberry cai game cho blackberry cai game winphone cai game cho winphone


Background cai game java cai game cho java A lot of game builders bring the PC mind-set using them when they start off developing for mobile devices. For PC games the focus on is to realize the legendary 60 frames per second rate. This is fine when the computer hardware is connected to an electrical outlet, but power consumption becomes an critical factor when your device is running from a battery. thiet ke web

Rather than pondering of speed alone, you need to think of entertainment value. Imagine two people on a 3 hour trip who are playing games on their iPhones to pass the time. One has a 60 FPS game, but the electric battery runs out mid journey. The other is playing a game that is capped at 30 FPS and the battery lasts the whole journey. Which of these two people gets the most entertainment value?

You don't really even need 30 FPS a lot of the time. At certain points during the game it might be showing only a static menu, or a very simple animation � for instance a blinking light and also you do not need 30 FPS for that.

To play an animation effortlessly you need a frame rate that's twice the frame frequency of the animation. For instance, a simple 2D flag animation that has 3 frames and repeats every second only needs 6 FPS to play easily. Anything above that is overkill.

Apple themselves look at battery consumption to be an really important problem. Their own developer tips advise the following: ten mien

Do not draw to the screen faster than required. Drawing is an expensive procedure when it comes to power. Do not rely on the hardware to throttle your frame rates. Draw only as many frames as your software actually needs.

But, we made the decision to take this idea one step further. pin blackberry